AnnouncementMay 2026· 3 min read
Life or Lead Is Officially in Development
After shipping Low Noon into Early Access and spending months listening to our community, we're now heads-down on our next project: Life or Lead. Our first multiplayer Team Deathmatch game — bringing AD Softwares' signature chaotic energy into competitive, team-vs-team combat. It's real, it's in development, and we can't wait to show you more.
DevlogApr 2026· 6 min
Low Noon Early Access — What We've Fixed Since Launch
Three months in and five patches shipped. Here's every fix, every improvement, and what the community asked for that we're still working on.
UpdateMar 2026· 4 min
Patch 1.3: New Environment, Performance Fixes & VR Tuning
A new desert canyon environment, significant Meta Quest 2 performance improvements, tighter enemy AI, and a full list of VR comfort improvements.
Post-MortemJan 2026· 8 min
Low Noon Launch Recap: Our First Month on Steam
We shipped our first Steam game in December 2025. Here's everything that happened in month one — the numbers, feedback, bugs we didn't catch, and what we'd do differently.
DevlogDec 2025· 5 min
Launch Day: Low Noon Is Live on Steam
Today's the day. Low Noon: The Gunless Goon is now available on Steam Early Access at $10.99. Here's everything you need to know to jump in right now.
DevlogNov 2025· 7 min
Building the Deflection System: VR Parrying Done Right
The most requested how-did-you-make-that. Here's a full breakdown of Low Noon's bullet deflection system — the physics, the timing windows, and why we almost cut it.
DevlogOct 2025· 5 min
Why We Chose Voxel Art for a VR Game
Voxel art and VR don't always mix well. Here's our reasoning — performance targets, stylistic clarity at headset resolution, and why the look perfectly matched the game's tone.
AnnouncementSep 2025· 2 min
Low Noon: The Gunless Goon — Steam Page Is Live
We went public. The Steam page is live — go wishlist it, read the description, and tell us what you think. Early Access is launching soon.
DevlogAug 2025· 6 min
Designing the Enemies: Every Outlaw Needs a Personality
From basic pistol-waving outlaws to the eagle that swoops in to ruin your day — here's how we designed every enemy type to feel distinct and add to the chaotic comedy.